AI Programmer
Leverage Unreal Engine’s C++ and Blueprint frameworks to design, implement, and fine-tune intelligent agent behaviors, decision-making trees, and procedural content systems. I develop adaptive NPCs, dynamic enemy AI, and context-sensitive gameplay logic that elevate player engagement and narrative depth.

Adaptive Enemy Intelligence
Enemies dynamically evaluate player actions using behavior-tree logic and a custom blackboard system. This creates emergent combat encounters that feel fresh on every playthrough.

Intelligent Navigation
Implemented a real-time nav-mesh updater that recalculates AI paths around moving obstacles—ensuring agents always find the most efficient route without heavy CPU overhead.
Ready to elevate your game’s AI?
Let’s discuss how I can architect intelligent systems that deepen player engagement—and keep them coming back for more.