My Showcase
Welcome to the portfolio of Alexander Villegas, a Game Development and Programming specialist passionate about crafting immersive experiences. Here you’ll find detailed showcases of my level design, AI-driven systems, and technical implementations—built with Unreal Engine—to bring engaging worlds and mechanics to life. Dive in to see how creative vision and rigorous engineering come together in each project.

"Phobophobia" (Personal Project)
Phobiophobia is a personal horror project built in Unreal Engine that explores the psychology of fear through immersive, phobia-themed environments. Each level embodies a specific fear—claustrophobia, arachnophobia, acrophobia—and uses environmental storytelling, dynamic lighting, and spatial audio to evoke genuine tension.

Game jam Project 2025 "Molecular Mayhem" First Place
As the lead level designer on our four-person team, I crafted every 2D side-scroller layout—sketching block-outs to nail player flow and challenge progression. I integrated modular art assets, scripted core gameplay systems in Blueprints, and coordinated playtests to fine-tune difficulty using player heatmaps. Together, we delivered a polished, engaging prototype.

"Deadzone Protocol" (Personal Project)
“Deadzone Protocol” is a personal first-person shooter prototype inspired by tactical shooters like Call of Duty. Built in Unreal Engine, it delivers fast-paced combat, tight movement, and modular map design to showcase core FPS systems.
"Doomed Inheritance" Game jam project
Developed a comprehensive, three-story level layout for Doomed Inheritance, detailing every key space—from the grand entrance and hidden pantry on the ground floor, through the mirror-maze bedrooms. I mapped out primary and secret pathways, puzzle locations, and Unreal-unit (cm) dimensions for each area to ensure accurate scale and smooth player flow. This blueprint serves as both a design guide for environmental art and a foundation for iterative gameplay tuning.