Level Engineer
I believe that a well-crafted level is both a playground and a narrative canvas. By iterating early prototypes, leveraging player data for balance, and embedding storytelling through space and props, I deliver seamless, memorable experiences that keep players immersed from the first step to the final reveal.

Lighting & Shadow Optimization
Unwrapped and arranged lightmap UVs for modular meshes to maximize bake quality and reduce shadow artifacts in high-contrast areas.

Narrative Through Space
Used subtle props, lighting cues, and spatial composition to convey story beats—guiding players to discover lore organically as they traverse the level.

Integrated Puzzle Design
Mapped out multi-stage puzzle flow on a whiteboard, then translated it into in-engine logic—ensuring each challenge felt intuitive, fair, and thematically consistent.
Level Engineer
Design and implement immersive, player-focused levels using Unreal Engine’s modular tools and streaming systems. I iterate on block-outs to perfect sight-lines, pacing, and flow, then refine with environmental storytelling, interactive triggers, and performance optimizations to deliver seamless, memorable experiences.